![]() ![]() The limited number of attacks in a day push back against the endless loot grind, and the emphasis on actually winning battles instead of snatching loot reduces the amount of time I spend with relatively boring collector raids and forces me to think more strategically about how I'm going to take apart a base. ![]() The new setup addresses some of the major problems I've always had with Clash of Clans. There's a lot to like here, to start with. ![]() ![]() But there's one thing that's sticking in my craw. It gives players newer and older alike a chance to start fresh with new, refined mechanics that make some much-needed improvements over the relatively ancient base game. This recent update, however, which takes players in a boat to a new "Builder Base" across the sea, is as close as the developer is likely to get. It's not how the mobile market works: you're better off growing a userbase with a successful game than starting from scratch, and Supercell has wisely chosen to release related but non-competing games instead. Like I wrote the other day, Supercell was never going to make Clash of Clans 2. ![]()
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